"Do
you build physical models you can hold in your hand
or 3D models that exist only inside the computer? Perhaps
you are interested in both kinds of modeling. No matter
what type or genre of modeling you prefer, this book
was written for you."
Written
by a modeler specifically for modelers, craftsmen, and
hobbyists, the MODEL DESIGN
& BLUEPRINTING HANDBOOK, Volume 1,
takes you through the entire design and blueprinting
process step by step. With an easy-to-follow format
and numerous, detailed illustrations to help all along
the way, youll quickly learn the basics of creating
multi-view drawings. Then, you will see step by step
how to extract accurate outlines, templates and profiles
from your 2D plans. The chapter on cross sections in
particular can be invaluable for many 3D modelers.
As
a bonus, some of the concepts and techniques covered
here can also prove helpful when making precision texture
maps for your 3D models such as "virtual decals"
or other markings. By the time you've read through this
book, you will know exactly how to turn your reference
material into workable plans that you can use to quickly
and easily build your next 3D project.
*The
3D locomotive model is fully detailed with actual geometry
and no texture maps. Every surface and part -- whether
visible or not -- has a "real-world" thickness.
The finished model contains more than 120 Megabytes
of data. Volume 2 of this series will go into
more detail on how to build 3D models like this one.
Author
Charles Adams (founder of the popular StarshipBuilder.com
site and now AirshipModeler.com)
is an artist, designer, and writer with 23 years'
experience in both drafting and technical illustration.
Charles is currently working as a professional model
designer. He has created conceptual designs and
has built special effects miniatures for both film
and television productions. |

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